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GEWE41-6

Mag Launcher is paralyzed and unable to fight.

Abnormalities are negative effects caused through battle and by stepping on certain traps. They can limit an Adventurer's actions during combat or damage them over time. Enemies can likewise be inflicted by abnormalities.

List of Abnormalities[]

See also: Parameters

  • Fallen: An Adventurer has lost all of their HP and can no longer participate in battle until revived.
  • Asleep: An Adventurer has fallen asleep and can't participate in battle until they recover or receive damage.
  • Paralyzed: An Adventurer can't move until after a certain amount of turns.
  • Confused: An Adventurer temporarily becomes insane. They might attack other party members until they recover or receive damage.
  • Brainwashed: An Adventurer is controlled by an enemy. They'll attack other party members until they recover or receive damage.
  • Poisoned: The Adventurer will continue to take extra damage per turn until they recover.
  • Blocked: Prevents the use of Skills.
  • Berserk: The Adventurer is enraged and their attack damage is increased and they won't stop attacking until they recover.
  • Recovering: An Adventurer will gradually gain extra HP per turn.
  • Blind: The Adventurer's sight is decreased, lowering their Hits and Evasion Parameters until they recover.
  • Cursed: An Adventurer is hexed, lowering their Luck and Agility Parameters until they recover.
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